![]() Developers make it clear that the game is meant to be played in competitive multiplayer and cooperative play. The main problems arise from Carrier Command's modes implementation, especially single-player drone controls and frustratingly confusing some of its systems. It is easy to appreciate the premise because it sets the scene and doesn't distract from the action with too much exposition. ![]() The immersive UI makes it possible to play light roles, especially in multiplayer. This game is unlike any other.įrom a mechanics standpoint, there is also plenty of content on offer, such as the procedurally-generated map alongside the excellent variety and depth to drone command and customization. It focuses on team-based strategic decisions-making and coordinated tactical actions, and also includes a logistics system. The game's concept is amazing, ambitious and innovative. ![]() It has a satisfying hum of jet engines, whirring propeller blades and decent, though repetitive, setting-appropriate sound effects.Ĭarrier Command 2 is one of the most confusing and unfairly sided games I have ever seen. Carrier Command 2 is better from an audio design perspective. However, it isn't spectacular and contains a lot of jank, especially with water. The game's graphics are reminiscent of the minimalist pixel art style used in the original games. It feels fresh and new.Ĭarrier Command 2 has a mixed presentation in terms of wider presentation. This approach creates a more immersive experience than games that use abstract or functional UI. This is the diegetic strategy games where players interact with in-game UI elements to simulate the bridge. MicroProse continues to introduce a new strategy sub-genre, Carrier Command 2, to the market. It only serves to set the scene for the abstracted sci fi setting. Although the game has no narrative, it does not add or subtract from the experience. You plan your routes, launch drones, set up supply lines, capture islands, and eventually face off against another carrier. Can this start a revolution?Ĭarrier Command 2 lets you play as a crew member of a sci-fi assault ship. Geometa's Carrier Command 2 can bring back fond memories of the original and MicroProse's promise to return. Highfleet was a solid return to form for the dormant publisher and showed exactly the required potential for creative game design in the current franchise and license-dominated strategy market. MicroProse is back in 2019 with a host of new strategy and simulation-lite games.
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